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Judith Solomon
VRUnity3D / BlenderEducation

VR Simulation for Volumetric Analysis

A virtual chemistry lab for secondary schools that do not have a real one.

Role
Project lead · 3D environment & Unity development
When
October 2023 — September 2024
Tools
Blender, Unity, Meta Quest, Figma

Description

A virtual reality simulation that helps secondary school students understand and practise volumetric analysis in chemistry.

Many schools in Tanzania do not have a working laboratory, or cannot afford to let every student handle real reagents. This gives them a safe, repeatable, hands-on alternative — students can pour, titrate and make mistakes without cost or risk.

Behind the scene

As project lead I worked with two university colleagues, Beatrice Mike (opens in a new tab) and Edgar Gulay (opens in a new tab), building this as our final year research project.

I modelled the 3D environment of the chemistry laboratory and developed the simulation in Unity for the first MVP. For the second version I worked with Bernard Masika (opens in a new tab) to improve the simulation based on user feedback and performance testing.

Highlights

  • Awarded Best Undergraduate Project at college level (UDSM CoICT), April 2024.
  • Showcased at National Innovation Education Week (NIEW), Tanga, May 2024.
  • Showcased at the Dar es Salaam International Trade Fair (SabaSaba), July 2024.
Version 1 — the first MVP
Version 2 — rebuilt after feedback
Showcasing at UDSM CoICT, April 2024
National Innovation Education Week, Tanga, May 2024
Walkthrough of the simulation
Project presentation

Lab models